Gamers play
My friend and I were talking this week about trying to find some good online gaming communities to be a part of.gamers play I thought this process would be a lot easier than it actually was now that I had a gaming platform to connect with the rest of the world (it wasn’t for us at least). It took a lot of digging through forums on numerous sites to find ones that were worth checking out.
One thing that made it so difficult was that there are so many different communities for every genre and playstyle of gaming! It’s awesome, but it also leads to a lot of time-consuming research to find communities of people with similar personalities and gaming preferences.
I figured this would be a good article to write to help direct people to the communities I found to be the most helpful. Some of the resources below are apps you can get on your phone and they literally match you with similar people-almost like tinder but not in a weird way.
“If you want to go fast, go alone; if you want to go far, go together” –African proverb
In this article, I’ll talk about all that stuff as well as some good online games to play with friends if you haven’t already heard of them, VR CO-OP, and some scarcely remaining split-screen games. As always, if you have any comments on anything feel free the leave one below or reach out at [email protected] and I’ll do my best to respond!
Increasing numbers of young video gamers view esports (i.e., competitive video gaming) as a career opportunity, rather than just a recreational activity. Previous studies have explored the motivational differences between esport and recreational gamers and the motivational changes through career journey to become a professional esport player. The present study explored the predictors of career plans to become a professional esport player, with a specific focus on gaming motivations. Gaming time, gaming motivations, and esport-related playing experience were also examined among Hungarian gamers with competitive gaming experience (N = 190), such as years spent in esports, medium and frequency of participating in esport tournaments, the effort put into training before the tournaments, and the plans to become a professional esport player. Binary logistic regressions were carried out and results showed that the gaming motivations of competition, skill
development, and social motivations predicted career planning as a professional esport player. Additionally, results showed that younger players were more likely to seek career opportunity as professional esport players than older players. Future studies should focus on novice esport players’ psychological exposure to the hypercompetitive scene of esports, such as high expectations or the risk of becoming problematic videogame users due to their motivational changes.
Participants and Procedure
Participants were recruited from the largest gaming community in Hungary (GameStar.hu). Data were collected using an online survey that specifically focused on competitive gaming experiences. The survey was available in Hungarian, therefore participants came from countries with Hungarian-speaking population, such as Hungary, Romania, or Slovakia. Prior to survey completion, respondents were informed about the general aims of the research and that participation was voluntary. Respondents were requested to provide informed consent by ticking a box if they were over 14 years of age and agreed to the terms. For underage participants (those below 18 years of age), parental approval was also required. As an incentive, two 60,000 HUF-worth (approximately €200) of shopping vouchers were raffled off among participants. The study was approved by the Institutional Review Board of the research team’s university and was carried out in accordance with the Declaration of Helsink
Measures
Demographic Characteristics
Data concerning major demographic variables were collected including gender, age, the number of years spent in education, current educational study and/or work experience, and marital status.
Results of the single-predictor model showed that three motives were significant predictors of career plans: social, skill development, and competition.gamers play This result indicates that high levels of the motivation to enhance social relationships, develop gaming-related skills, and compete with others predict career planning as a professional esport player among players with a history of competitive gaming experiences. The strongest predictor was competition, followed by skill development, and social motives. However, these motives explained only a small proportion of the total variance of players’ career plans (Nagelkerke R2 was below 0.20 for all three motives).
n the second step, a multiple-predictor model was tested in which age and motives for online playing were added to the model at the same time, allowing for intercorrelations between predictor variables. In contrast to the first regression model, the association between age and career plans was marginally significant, indicating that being younger in age was associated with a greater likelihood of planning a career as a professional esport player. The strongest predictor of career planning was again the motive of competition. Additionally, skill development also